Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 60 days ago
5 / 10 / 3
K / D / A
53.3%
Kill participation
588
Damage / min
11,583g
405 gold / min
22
3 placed · 6 cleared
196
6.9 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHowling#hobin
Jayce · Top
1 / 4 / 3
26.7% KP
24,746
26.3% share
11,586g
272 CS · 9.5/m
梦中的风铃#xycj
Graves · Jungle
7 / 5 / 4
73.3% KP
29,175
31% share
15,003g
233 CS · 8.1/m
Ivory#1012
Locke · Mid
5 / 10 / 3
53.3% KP
16,817
17.8% share
11,583g
196 CS · 6.9/m
芋圆波波#啵 啵
Aurora · ADC
1 / 10 / 6
46.7% KP
17,190
18.2% share
10,371g
214 CS · 7.5/m
Luminous nova#KR8
Alistar · Support
1 / 11 / 8
60% KP
6,323
6.7% share
8,245g
24 CS · 0.8/m
Red side
VictoryMihile#0301
Yorick · Top
3 / 4 / 13
40% KP
30,078
22.7% share
10,763g
225 CS · 7.9/m
Calcifer#달걀껍데기
Lee Sin · Jungle
15 / 4 / 13
70% KP
28,804
21.7% share
15,630g
199 CS · 7/m
zazazazazazazaza#kr01
Syndra · Mid
10 / 2 / 13
57.5% KP
38,824
29.3% share
16,739g
290 CS · 10.1/m
평 타#BASIC
Mel · ADC
10 / 3 / 6
40% KP
24,465
18.4% share
14,908g
248 CS · 8.7/m
漆黒の氷と炎の魔法使い#KR123
Poppy · Support
2 / 2 / 20
55% KP
10,539
7.9% share
8,362g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
