Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 59 days ago
8 / 10 / 8
K / D / A
69.6%
Kill participation
1,476.5
Damage / min
16,948g
484.7 gold / min
20
6 placed · 3 cleared
316
9 CS / min
Objective control
2
Dragons
2
Baron
5
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatワンワン子犬#jr1
Mordekaiser · Top
6 / 4 / 2
34.8% KP
21,620
17% share
15,974g
316 CS · 9/m
douyin丶03wd#663
Zaahen · Jungle
4 / 4 / 9
56.5% KP
26,088
20.6% share
12,650g
214 CS · 6.1/m
Ivory#1012
Yone · Mid
8 / 10 / 8
69.6% KP
51,629
40.7% share
16,948g
316 CS · 9/m
lovesick#923
Jinx · ADC
4 / 8 / 4
34.8% KP
16,269
12.8% share
15,473g
282 CS · 8.1/m
떠오르는 태양#류 진
Nautilus · Support
1 / 6 / 14
65.2% KP
11,224
8.8% share
9,573g
30 CS · 0.9/m
Red side
Victory이 안#S 2
Fiora · Top
6 / 4 / 8
43.8% KP
28,110
23.1% share
17,641g
346 CS · 9.9/m
disabled guy#KR1
Jarvan IV · Jungle
8 / 6 / 14
68.8% KP
21,648
17.8% share
13,874g
172 CS · 4.9/m
로키의 코 드리블#2004
Locke · Mid
6 / 5 / 10
50% KP
24,980
20.5% share
13,365g
259 CS · 7.4/m
해 숑#1129
Kai'Sa · ADC
10 / 3 / 6
50% KP
35,333
29.1% share
20,797g
353 CS · 10.1/m
抖音丶只花棉#cetus
Rell · Support
2 / 5 / 24
81.3% KP
11,548
9.5% share
10,376g
23 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
