Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 59 days ago
11 / 3 / 11
K / D / A
73.3%
Kill participation
1,423.7
Damage / min
17,944g
527 gold / min
47
18 placed · 5 cleared
284
8.3 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHowling#hobin
Yone · Top
2 / 4 / 8
45.5% KP
45,780
31.1% share
14,580g
333 CS · 9.8/m
Seven fire#雷霆嘎巴
Talon · Jungle
7 / 5 / 8
68.2% KP
23,110
15.7% share
17,691g
277 CS · 8.1/m
Mickey#30살
Sylas · Mid
7 / 6 / 6
59.1% KP
29,638
20.1% share
14,356g
266 CS · 7.8/m
우리 애기 지영이#KR2
Aurelion Sol · ADC
5 / 10 / 11
72.7% KP
39,040
26.5% share
15,910g
239 CS · 7/m
뽀 시#111
Jax · Support
1 / 5 / 8
40.9% KP
9,590
6.5% share
9,336g
55 CS · 1.6/m
Red side
Victorypuppyxi#1123
Dr. Mundo · Top
2 / 6 / 6
26.7% KP
22,821
16.3% share
11,416g
259 CS · 7.6/m
악마의삶 이종하#KR1
Locke · Jungle
6 / 5 / 7
43.3% KP
16,602
11.9% share
14,690g
220 CS · 6.5/m
Ivory#1012
Syndra · Mid
11 / 3 / 11
73.3% KP
48,477
34.7% share
17,944g
284 CS · 8.3/m
태합전하#KR1
Zeri · ADC
11 / 6 / 13
80% KP
44,679
32% share
18,919g
323 CS · 9.5/m
자다가일어나서하악질하는박쿠키#ฅ ฅ
Yuumi · Support
0 / 2 / 29
96.7% KP
7,212
5.2% share
10,549g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
