Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Jayce
Victory
Ranked Solo/Duo · 43 days ago
7 / 3 / 11
K / D / A
54.5%
Kill participation
1,276.1
Damage / min
13,570g
515.6 gold / min
19
10 placed · 3 cleared
223
8.5 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory抖音夫神#olafu
Olaf · Top
7 / 2 / 9
48.5% KP
34,782
30.1% share
14,521g
245 CS · 9.3/m
左特稻草人#520
Fiddlesticks · Jungle
8 / 3 / 13
63.6% KP
15,020
13% share
12,502g
181 CS · 6.9/m
Ivory#1012
Jayce · Mid
7 / 3 / 11
54.5% KP
33,584
29.1% share
13,570g
223 CS · 8.5/m
EPG 카이조쿠단#로 저
Kai'Sa · ADC
10 / 6 / 4
42.4% KP
23,423
20.3% share
14,286g
232 CS · 8.8/m
표표재현#1257
Nautilus · Support
1 / 6 / 18
57.6% KP
8,630
7.5% share
8,878g
40 CS · 1.5/m
Red side
Defeatkong ovo#kong
Dr. Mundo · Top
0 / 7 / 0
0% KP
17,219
23.2% share
8,098g
195 CS · 7.4/m
李源榮#唯我獨尊
Viego · Jungle
7 / 6 / 5
60% KP
9,558
12.9% share
12,719g
186 CS · 7.1/m
M G#2821
Viktor · Mid
6 / 7 / 4
50% KP
21,204
28.5% share
10,889g
223 CS · 8.5/m
마루냥냥이#마루냥냥
Lucian · ADC
4 / 8 / 8
60% KP
17,302
23.3% share
12,062g
193 CS · 7.3/m
Stitch#ฅ ฅ
Braum · Support
3 / 5 / 13
80% KP
9,005
12.1% share
7,991g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
