Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Yone
Defeat
Ranked Solo/Duo · 42 days ago
3 / 11 / 12
K / D / A
39.5%
Kill participation
775.9
Damage / min
11,562g
390.2 gold / min
19
8 placed · 2 cleared
236
8 CS / min
Objective control
1
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatchen#zypp
Olaf · Top
6 / 8 / 8
36.8% KP
25,899
20.4% share
11,270g
172 CS · 5.8/m
별이 내리는 밤의 끝에서#별똥별
Taliyah · Jungle
14 / 16 / 14
73.7% KP
38,788
30.5% share
14,767g
188 CS · 6.3/m
Ivory#1012
Yone · Mid
3 / 11 / 12
39.5% KP
22,992
18.1% share
11,562g
236 CS · 8/m
히트맨#ddddd
Xerath · ADC
6 / 5 / 11
44.7% KP
24,238
19.1% share
14,108g
257 CS · 8.7/m
맘이멍들었죠#0128
Rell · Support
9 / 11 / 18
71.1% KP
15,249
12% share
11,822g
23 CS · 0.8/m
Red side
Victory어색했#7766
Camille · Top
12 / 11 / 7
37.3% KP
28,447
22.4% share
12,890g
177 CS · 6/m
타 잔#KR1
Lee Sin · Jungle
11 / 5 / 23
66.7% KP
33,114
26.1% share
16,742g
233 CS · 7.9/m
얼러리뚱땅#KR33
Locke · Mid
16 / 5 / 10
51% KP
29,039
22.9% share
16,874g
243 CS · 8.2/m
죽을 만큼 아파서#Alive
Vel'Koz · ADC
12 / 6 / 13
49% KP
30,672
24.2% share
15,427g
231 CS · 7.8/m
렐복치#KR1
Alistar · Support
0 / 11 / 26
51% KP
5,525
4.4% share
9,296g
18 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
