Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 39 days ago
14 / 12 / 6
K / D / A
60.6%
Kill participation
1,484
Damage / min
16,770g
534.1 gold / min
17
4 placed · 5 cleared
225
7.2 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
13
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDNS Quantum#KR 1
Sion · Top
1 / 6 / 8
27.3% KP
20,901
14.4% share
10,418g
223 CS · 7.1/m
Juhana#OMG
Naafiri · Jungle
6 / 12 / 15
63.6% KP
31,090
21.3% share
13,560g
177 CS · 5.6/m
Ivory#1012
Ekko · Mid
14 / 12 / 6
60.6% KP
46,597
32% share
16,770g
225 CS · 7.2/m
漆黒の氷と炎の魔法使い#KR123
Twisted Fate · ADC
8 / 11 / 7
45.5% KP
30,022
20.6% share
18,976g
256 CS · 8.2/m
OwO#43351
Shen · Support
4 / 14 / 16
60.6% KP
17,039
11.7% share
10,560g
18 CS · 0.6/m
Red side
Victory나도 행복하자#KR0
Aatrox · Top
5 / 2 / 17
40% KP
35,719
18.2% share
14,261g
257 CS · 8.2/m
나의본색#KR1
Qiyana · Jungle
10 / 8 / 18
50.9% KP
41,091
21% share
18,325g
252 CS · 8/m
长不高的小个子#top
Locke · Mid
29 / 10 / 11
72.7% KP
63,995
32.7% share
19,469g
194 CS · 6.2/m
DNS 또이브#KR13
Jhin · ADC
6 / 5 / 21
49.1% KP
41,004
20.9% share
17,103g
239 CS · 7.6/m
키보드에음료쏟아서고장내는이도윤#KR1
Alistar · Support
5 / 8 / 31
65.5% KP
14,041
7.2% share
11,441g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
