Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sylas
Victory
Ranked Solo/Duo · 31 days ago
12 / 4 / 13
K / D / A
78.1%
Kill participation
969.5
Damage / min
14,908g
538.2 gold / min
30
4 placed · 6 cleared
196
7.1 CS / min
Objective control
2
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathacker troller#2907
Rumble · Top
4 / 8 / 4
34.8% KP
28,999
24.6% share
10,432g
208 CS · 7.5/m
hongqkule#1212
Qiyana · Jungle
7 / 7 / 6
56.5% KP
20,480
17.4% share
12,970g
176 CS · 6.4/m
Kisara Yagyu#執行者
Yasuo · Mid
7 / 6 / 5
52.2% KP
29,050
24.6% share
12,815g
243 CS · 8.8/m
제리 왕#KR4
Zeri · ADC
3 / 4 / 8
47.8% KP
31,047
26.3% share
14,478g
311 CS · 11.2/m
Nuyoah9#KR2
Lulu · Support
2 / 7 / 14
69.6% KP
8,340
7.1% share
7,833g
22 CS · 0.8/m
Red side
Victoryclassline#ATROX
Aatrox · Top
3 / 5 / 15
56.3% KP
23,833
24.8% share
12,138g
208 CS · 7.5/m
Ivory#1012
Sylas · Jungle
12 / 4 / 13
78.1% KP
26,854
27.9% share
14,908g
196 CS · 7.1/m
구름다리농장#0120
Yone · Mid
10 / 6 / 7
53.1% KP
19,325
20.1% share
13,696g
210 CS · 7.6/m
aaxxax#777
Jinx · ADC
6 / 4 / 10
50% KP
21,252
22.1% share
15,538g
278 CS · 10/m
Last Sumnner#KR1
Rakan · Support
1 / 4 / 19
62.5% KP
5,023
5.2% share
8,478g
40 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
