Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Locke
Defeat
Ranked Solo/Duo · 5 days ago
18 / 3 / 5
K / D / A
79.3%
Kill participation
1,116.9
Damage / min
14,051g
555.7 gold / min
25
4 placed · 8 cleared
191
7.6 CS / min
Objective control
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory치즈불닭#PRO
Malphite · Top
8 / 5 / 8
47.1% KP
25,733
21.6% share
11,484g
155 CS · 6.1/m
假猪奶茶天下无敌#bolt
Hecarim · Jungle
6 / 4 / 10
47.1% KP
20,189
17% share
10,950g
183 CS · 7.2/m
bluelock#888
Talon · Mid
7 / 9 / 9
47.1% KP
21,523
18.1% share
12,435g
162 CS · 6.4/m
Jinx#wzq
Zeri · ADC
13 / 5 / 13
76.5% KP
36,845
30.9% share
16,639g
231 CS · 9.1/m
CoBiT#KR1
Rell · Support
0 / 7 / 29
85.3% KP
14,796
12.4% share
8,096g
11 CS · 0.4/m
Red side
DefeatYQYQ#KR1
Dr. Mundo · Top
4 / 4 / 4
27.6% KP
30,677
33.1% share
11,186g
223 CS · 8.8/m
쵸비캐니언룰러듀로기인#LCK즐팡
Jarvan IV · Jungle
4 / 6 / 13
58.6% KP
10,300
11.1% share
10,351g
160 CS · 6.3/m
Ivory#1012
Locke · Mid
18 / 3 / 5
79.3% KP
28,240
30.5% share
14,051g
191 CS · 7.6/m
밤이잠든사이에별이울어#이울어
Aurelion Sol · ADC
0 / 14 / 6
20.7% KP
16,521
17.8% share
7,823g
134 CS · 5.3/m
라스트 스퍼트#11451
Pyke · Support
3 / 7 / 16
65.5% KP
6,971
7.5% share
8,194g
47 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
