Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 113 days ago
13 / 7 / 7
K / D / A
45.5%
Kill participation
1,203.8
Damage / min
15,899g
525 gold / min
24
5 placed · 4 cleared
238
7.9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatReXxecution#BRUT
Locke · Top
13 / 9 / 3
45.7% KP
33,058
30.1% share
14,665g
200 CS · 6.6/m
1ØØYAN#JOKER
Shaco · Jungle
11 / 11 / 8
54.3% KP
25,459
23.2% share
13,395g
191 CS · 6.3/m
ADRIAN MONK#NOOB
Akali · Mid
6 / 12 / 6
34.3% KP
26,580
24.2% share
10,465g
160 CS · 5.3/m
Aurelius Maximus#DEUS
Kai'Sa · ADC
2 / 5 / 6
22.9% KP
13,128
11.9% share
13,206g
249 CS · 8.2/m
liżma enjoyer#EUNE
Pyke · Support
3 / 7 / 9
34.3% KP
11,670
10.6% share
8,816g
40 CS · 1.3/m
Red side
VictoryBubbles PPG#PPG
Heimerdinger · Top
3 / 8 / 7
22.7% KP
24,056
18.6% share
11,738g
204 CS · 6.7/m
koreanZookeeper#111
Nidalee · Jungle
17 / 4 / 14
70.5% KP
31,273
24.2% share
18,563g
210 CS · 6.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 7 / 7
45.5% KP
36,454
28.2% share
15,899g
238 CS · 7.9/m
mjf#win
Jhin · ADC
3 / 7 / 9
27.3% KP
18,027
14% share
13,423g
257 CS · 8.5/m
Samanan#EUNE
Elise · Support
8 / 9 / 14
50% KP
19,390
15% share
11,769g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
