Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 113 days ago
13 / 4 / 4
K / D / A
35.4%
Kill participation
996.4
Damage / min
15,317g
482.4 gold / min
25
5 placed · 6 cleared
234
7.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
4
Dragons
2
Baron
12
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatCaesar Zeppeli#Hamon
Darius · Top
10 / 4 / 10
69% KP
35,515
32.3% share
14,392g
245 CS · 7.7/m
FAME AND GLORY#NPD
Graves · Jungle
8 / 10 / 6
48.3% KP
19,252
17.5% share
14,138g
202 CS · 6.4/m
Tophu#not
Ahri · Mid
1 / 17 / 5
20.7% KP
15,223
13.9% share
7,866g
127 CS · 4/m
Goody#LFT
Veigar · ADC
8 / 5 / 6
48.3% KP
28,923
26.3% share
16,747g
296 CS · 9.3/m
Evil Minotaur#Cow
Senna · Support
2 / 12 / 17
65.5% KP
10,951
10% share
9,869g
18 CS · 0.6/m
Red side
VictoryCristi MV#ZZZ
Katarina · Top
9 / 9 / 3
25% KP
29,158
19.2% share
11,822g
170 CS · 5.4/m
PTA Viego#slopp
Sylas · Jungle
18 / 2 / 15
68.8% KP
49,854
32.8% share
18,227g
233 CS · 7.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 4 / 4
35.4% KP
31,637
20.8% share
15,317g
234 CS · 7.4/m
Cat#kotek
Twitch · ADC
5 / 6 / 15
41.7% KP
26,911
17.7% share
13,657g
211 CS · 6.6/m
rdls fanboy#Hubi
Sona · Support
3 / 8 / 23
54.2% KP
14,573
9.6% share
10,132g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
