Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 113 days ago
11 / 6 / 3
K / D / A
53.8%
Kill participation
1,195.2
Damage / min
12,664g
496.3 gold / min
21
6 placed · 4 cleared
182
7.1 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
3
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySp1ke v2#FUARK
Riven · Top
4 / 5 / 6
23.8% KP
15,131
12.6% share
10,075g
179 CS · 7/m
EsPiedirsuBikses#jeff
Rek'Sai · Jungle
19 / 3 / 16
83.3% KP
36,002
30% share
15,994g
168 CS · 6.6/m
gezto#esz
Galio · Mid
4 / 5 / 20
57.1% KP
18,968
15.8% share
9,283g
156 CS · 6.1/m
Pleš#APPK
Ashe · ADC
12 / 7 / 14
61.9% KP
36,286
30.2% share
13,828g
171 CS · 6.7/m
BonVoyage#EUNE
Seraphine · Support
3 / 7 / 28
73.8% KP
13,591
11.3% share
9,618g
43 CS · 1.7/m
Red side
DefeatKοneko chan#EUNE
Pantheon · Top
1 / 7 / 4
19.2% KP
18,390
18.6% share
8,651g
201 CS · 7.9/m
Skaiy#Hrist
Lillia · Jungle
4 / 7 / 6
38.5% KP
15,608
15.8% share
11,064g
197 CS · 7.7/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 6 / 3
53.8% KP
30,498
30.9% share
12,664g
182 CS · 7.1/m
Peter Parker#4526
Draven · ADC
10 / 9 / 3
50% KP
26,752
27.1% share
14,013g
164 CS · 6.4/m
JinxEnjoyer#3532
Leona · Support
0 / 13 / 11
42.3% KP
7,505
7.6% share
6,531g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
