Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 112 days ago
2 / 9 / 7
K / D / A
45%
Kill participation
656.9
Damage / min
12,389g
372.8 gold / min
16
3 placed · 2 cleared
236
7.1 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryEH Kakaobab#POPPY
Gangplank · Top
4 / 5 / 9
38.2% KP
25,706
20.2% share
13,738g
262 CS · 7.9/m
Amumu Ittes#EUNE
Sejuani · Jungle
2 / 2 / 21
67.6% KP
17,501
13.7% share
13,068g
191 CS · 5.7/m
holyy#zxcv
Katarina · Mid
15 / 5 / 8
67.6% KP
38,288
30.1% share
16,427g
235 CS · 7.1/m
QAQzhaoAP4506303#77777
Aphelios · ADC
8 / 6 / 5
38.2% KP
24,697
19.4% share
18,292g
292 CS · 8.8/m
Phasmaa#MEOW
Seraphine · Support
5 / 2 / 17
64.7% KP
21,103
16.6% share
11,264g
53 CS · 1.6/m
Red side
DefeatKlordix#EUNE
Singed · Top
5 / 4 / 4
45% KP
21,617
20.8% share
13,724g
305 CS · 9.2/m
Crack Baby#666
Kindred · Jungle
6 / 9 / 6
60% KP
22,840
22% share
14,140g
216 CS · 6.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
2 / 9 / 7
45% KP
21,832
21% share
12,389g
236 CS · 7.1/m
kush uwu#DOINB
Corki · ADC
7 / 5 / 2
45% KP
33,487
32.2% share
16,712g
323 CS · 9.7/m
oldtechnology#yyy
Soraka · Support
0 / 7 / 11
55% KP
4,228
4.1% share
7,937g
24 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
