Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 112 days ago
18 / 6 / 7
K / D / A
49%
Kill participation
1,157.4
Damage / min
15,007g
557.2 gold / min
25
9 placed · 2 cleared
184
6.8 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatNedos#snake
Cassiopeia · Top
13 / 9 / 6
63.3% KP
36,279
37.8% share
14,017g
187 CS · 6.9/m
oxoo kindredking#JESUS
Kayn · Jungle
6 / 15 / 7
43.3% KP
20,574
21.4% share
11,869g
143 CS · 5.3/m
Asam na kon#EUNE
LeBlanc · Mid
7 / 7 / 2
30% KP
13,880
14.5% share
10,815g
183 CS · 6.8/m
Shinon#nilah
Yunara · ADC
3 / 9 / 7
33.3% KP
16,595
17.3% share
10,955g
175 CS · 6.5/m
Calert#fiddl
Rell · Support
1 / 11 / 11
40% KP
8,715
9.1% share
7,224g
25 CS · 0.9/m
Red side
VictoryNEON XXL#sta1
Kennen · Top
10 / 7 / 10
39.2% KP
29,183
23.9% share
14,282g
201 CS · 7.5/m
Fanquerexx#420
Jarvan IV · Jungle
11 / 4 / 18
56.9% KP
21,125
17.3% share
15,808g
236 CS · 8.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
18 / 6 / 7
49% KP
31,173
25.5% share
15,007g
184 CS · 6.8/m
Yumara#mel
Ashe · ADC
9 / 6 / 17
51% KP
29,483
24.2% share
13,513g
178 CS · 6.6/m
XxG3tLostxX#EUNE
Braum · Support
3 / 7 / 31
66.7% KP
11,101
9.1% share
9,684g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
