Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Ekko
Defeat
Ranked Solo/Duo · 112 days ago
4 / 8 / 0
K / D / A
23.5%
Kill participation
632.4
Damage / min
12,701g
411.3 gold / min
17
6 placed · 2 cleared
270
8.7 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChronRegele#BUMZI
Renekton · Top
5 / 5 / 4
52.9% KP
26,236
25.6% share
11,325g
191 CS · 6.2/m
SwedenNo1#9191
Aatrox · Jungle
5 / 5 / 5
58.8% KP
21,135
20.6% share
11,877g
201 CS · 6.5/m
J0HN KIRIAK0U#humus
Ekko · Mid
4 / 8 / 0
23.5% KP
19,531
19.1% share
12,701g
270 CS · 8.7/m
Celestial Draco#EUNE
Aurelion Sol · ADC
2 / 8 / 7
52.9% KP
22,254
21.7% share
12,271g
228 CS · 7.4/m
henddżob w gumie#44487
Bard · Support
1 / 7 / 9
58.8% KP
13,202
12.9% share
7,960g
31 CS · 1/m
Red side
VictoryYumara#mel
Ornn · Top
3 / 3 / 4
21.2% KP
30,946
20.5% share
11,942g
234 CS · 7.6/m
GórnikWałbrzych#kibic
Lillia · Jungle
8 / 1 / 7
45.5% KP
29,067
19.2% share
16,827g
333 CS · 10.8/m
Kicia#BDJQP
Zed · Mid
16 / 4 / 5
63.6% KP
53,847
35.6% share
17,808g
268 CS · 8.7/m
Alker#EUNE2
Yunara · ADC
3 / 5 / 4
21.2% KP
22,446
14.9% share
14,356g
264 CS · 8.5/m
Izcrets#EUNE
Rakan · Support
3 / 4 / 14
51.5% KP
14,762
9.8% share
9,812g
14 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
