Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 112 days ago
7 / 11 / 9
K / D / A
50%
Kill participation
944.7
Damage / min
13,754g
474 gold / min
14
6 placed · 1 cleared
218
7.5 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatGianfranco Zola#EUNE
Aatrox · Top
3 / 13 / 5
25% KP
16,191
16.4% share
9,155g
159 CS · 5.5/m
ELO DEMOLISHER#6705
Sylas · Jungle
13 / 8 / 7
62.5% KP
21,760
22% share
14,725g
175 CS · 6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
7 / 11 / 9
50% KP
27,413
27.8% share
13,754g
218 CS · 7.5/m
Celestial Draco#EUNE
Aurelion Sol · ADC
7 / 9 / 10
53.1% KP
22,043
22.3% share
13,359g
216 CS · 7.4/m
Izcrets#EUNE
Leona · Support
2 / 5 / 17
59.4% KP
11,301
11.4% share
8,822g
22 CS · 0.8/m
Red side
VictoryRuined Queen#Unmei
Wukong · Top
14 / 5 / 8
47.8% KP
44,649
30.2% share
16,464g
230 CS · 7.9/m
MaximusTitan#EUNE
Vi · Jungle
9 / 6 / 3
26.1% KP
16,218
11% share
13,835g
220 CS · 7.6/m
Badkarma#3212
Cassiopeia · Mid
7 / 8 / 13
43.5% KP
25,254
17.1% share
11,204g
146 CS · 5/m
Katulu#EUNE
Vel'Koz · ADC
10 / 8 / 11
45.7% KP
35,920
24.3% share
14,946g
196 CS · 6.8/m
ZenDaR#EUNE
Poppy · Support
6 / 5 / 18
52.2% KP
26,019
17.6% share
11,656g
35 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
