Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Draven
Defeat
Ranked Solo/Duo · 112 days ago
8 / 8 / 2
K / D / A
25%
Kill participation
819.7
Damage / min
21,659g
546.9 gold / min
31
14 placed · 1 cleared
343
8.7 CS / min
Objective control
2
Dragons
2
Baron
12
Towers
2
Inhibitors
0
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory技能差异#更好的
Nautilus · Top
7 / 5 / 18
46.3% KP
22,289
12% share
13,673g
193 CS · 4.9/m
sld sapnu puás#EUNE
Karthus · Jungle
17 / 15 / 22
72.2% KP
57,647
31% share
20,591g
275 CS · 6.9/m
Doran my Goat#123
Locke · Mid
19 / 7 / 14
61.1% KP
42,755
23% share
19,574g
239 CS · 6/m
Nyuse#Nyuse
Ezreal · ADC
10 / 7 / 20
55.6% KP
45,317
24.4% share
18,973g
283 CS · 7.1/m
Kourem#EUNE
Seraphine · Support
1 / 6 / 37
70.4% KP
17,689
9.5% share
13,550g
67 CS · 1.7/m
Red side
DefeatMPEZ1 REBORN#R21
Cassiopeia · Top
8 / 7 / 7
37.5% KP
40,793
25.5% share
18,063g
324 CS · 8.2/m
Kasane Teto#mango
Talon · Jungle
7 / 13 / 8
37.5% KP
29,475
18.4% share
16,083g
252 CS · 6.4/m
Frost#7626
Vex · Mid
15 / 13 / 5
50% KP
44,991
28.1% share
17,965g
239 CS · 6/m
J0HN KIRIAK0U#humus
Draven · ADC
8 / 8 / 2
25% KP
32,460
20.3% share
21,659g
343 CS · 8.7/m
Sinthelll#EUNE
Leona · Support
2 / 13 / 13
37.5% KP
12,319
7.7% share
11,386g
44 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
