Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 112 days ago
11 / 2 / 5
K / D / A
64%
Kill participation
849.1
Damage / min
15,589g
510.6 gold / min
31
5 placed · 5 cleared
254
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJibril#Kuro
Soraka · Top
0 / 3 / 10
66.7% KP
10,018
15.5% share
8,495g
177 CS · 5.8/m
Starý KEBAB#EUNE
Lee Sin · Jungle
5 / 4 / 7
80% KP
16,045
24.7% share
13,495g
205 CS · 6.7/m
Powerspike Qari#EUNE
Irelia · Mid
4 / 10 / 3
46.7% KP
16,004
24.7% share
11,402g
262 CS · 8.6/m
kuksia#kyute
Jinx · ADC
5 / 6 / 4
60% KP
13,994
21.6% share
12,422g
218 CS · 7.1/m
drgd#2711
Lulu · Support
1 / 2 / 11
80% KP
8,776
13.5% share
7,807g
33 CS · 1.1/m
Red side
VictoryArsaTheBrainless#EUNE
Malphite · Top
1 / 5 / 6
28% KP
13,431
13.5% share
10,571g
197 CS · 6.5/m
Care Rengar Main#EUNE
Elise · Jungle
2 / 4 / 10
48% KP
12,163
12.2% share
12,502g
182 CS · 6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 2 / 5
64% KP
25,925
26.1% share
15,589g
254 CS · 8.3/m
DolphinComrade#EUNE
Zeri · ADC
5 / 2 / 6
44% KP
20,314
20.4% share
16,075g
315 CS · 10.3/m
MaddDogg2137#EUNE
Vel'Koz · Support
6 / 2 / 10
64% KP
27,611
27.8% share
11,129g
49 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
