Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 111 days ago
11 / 7 / 5
K / D / A
48.5%
Kill participation
909.6
Damage / min
16,858g
492.7 gold / min
44
12 placed · 3 cleared
275
8 CS / min
Objective control
4
Dragons
2
Baron
10
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBaiCai#riven
Cassiopeia · Top
4 / 10 / 5
22% KP
12,604
9.3% share
12,081g
181 CS · 5.3/m
WashedChallanger#IHFN
Wukong · Jungle
18 / 6 / 6
58.5% KP
37,595
27.8% share
19,179g
256 CS · 7.5/m
gramy sobie nie#hehe
Lissandra · Mid
10 / 3 / 6
39% KP
30,712
22.7% share
16,421g
300 CS · 8.8/m
Sysha#2137
Jhin · ADC
9 / 4 / 17
63.4% KP
40,331
29.9% share
18,560g
293 CS · 8.6/m
Misty#vue
Seraphine · Support
0 / 10 / 20
48.8% KP
13,769
10.2% share
10,733g
62 CS · 1.8/m
Red side
DefeatJ0HN KIRIAK0U#humus
Qiyana · Top
11 / 7 / 5
48.5% KP
31,125
22% share
16,858g
275 CS · 8/m
lysakuяva#777
Talon · Jungle
7 / 10 / 9
48.5% KP
24,079
17% share
13,505g
222 CS · 6.5/m
Bunny Princess#cutee
Aurora · Mid
4 / 8 / 10
42.4% KP
33,830
24% share
12,080g
223 CS · 6.5/m
Pyke Troll#EUNE
Senna · ADC
4 / 6 / 15
57.6% KP
26,864
19% share
14,858g
226 CS · 6.6/m
S I V L A#GTP
Mel · Support
7 / 10 / 3
30.3% KP
25,354
17.9% share
11,512g
83 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
