Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Vladimir
Victory
Ranked Solo/Duo · 111 days ago
13 / 9 / 6
K / D / A
32.8%
Kill participation
1,090.9
Damage / min
16,442g
455.7 gold / min
25
13 placed · 0 cleared
267
7.4 CS / min
Objective control
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
3
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStinky Poopy#EUNE
Renekton · Top
5 / 14 / 9
28.6% KP
19,104
10.4% share
12,177g
187 CS · 5.2/m
rydawarrior02#aunts
Rek'Sai · Jungle
11 / 7 / 22
67.3% KP
38,273
20.8% share
17,030g
203 CS · 5.6/m
I Love Pawsocks#Egirl
Malzahar · Mid
6 / 12 / 9
30.6% KP
37,020
20.2% share
13,958g
261 CS · 7.2/m
komandata#Nerf
Mel · ADC
24 / 7 / 7
63.3% KP
64,681
35.2% share
22,533g
295 CS · 8.2/m
ABOD DK#EUNE
Pantheon · Support
3 / 18 / 15
36.7% KP
24,519
13.4% share
10,375g
41 CS · 1.1/m
Red side
VictoryDissociated#King
Darius · Top
15 / 11 / 7
37.9% KP
46,395
24.3% share
17,270g
255 CS · 7.1/m
M1rage#EUNE
Rammus · Jungle
8 / 4 / 17
43.1% KP
16,431
8.6% share
16,121g
257 CS · 7.1/m
J0HN KIRIAK0U#humus
Vladimir · Mid
13 / 9 / 6
32.8% KP
39,365
20.6% share
16,442g
267 CS · 7.4/m
Mil0Š 031#ipce
Ashe · ADC
19 / 11 / 22
70.7% KP
62,272
32.6% share
22,124g
265 CS · 7.3/m
Azu#xxk
Taliyah · Support
3 / 14 / 29
55.2% KP
26,359
13.8% share
13,062g
71 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
