Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 111 days ago
15 / 3 / 8
K / D / A
52.3%
Kill participation
982.7
Damage / min
19,738g
531.1 gold / min
54
7 placed · 9 cleared
301
8.1 CS / min
Objective control
5
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDemonLord100#EUNE
Irelia · Top
7 / 8 / 9
36.4% KP
22,695
16.7% share
15,203g
245 CS · 6.6/m
CrazyMike#EUNE
Maokai · Jungle
1 / 2 / 23
54.5% KP
16,735
12.3% share
14,905g
239 CS · 6.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 3 / 8
52.3% KP
36,523
26.8% share
19,738g
301 CS · 8.1/m
Pleš#APPK
Jhin · ADC
19 / 2 / 8
61.4% KP
45,774
33.6% share
22,039g
360 CS · 9.7/m
lllIIIIllllIIl#EUNE
Karma · Support
2 / 3 / 24
59.1% KP
14,433
10.6% share
12,375g
44 CS · 1.2/m
Red side
Defeat다이애나 사랑#174
Riven · Top
6 / 9 / 8
77.8% KP
30,160
26.7% share
16,779g
272 CS · 7.3/m
Overstay#EUNE
Jarvan IV · Jungle
7 / 7 / 6
72.2% KP
24,702
21.9% share
17,719g
307 CS · 8.3/m
PACA7070#EUNE
Jayce · Mid
3 / 12 / 6
50% KP
22,490
19.9% share
14,153g
300 CS · 8.1/m
Marksman Maciuś#420
Xerath · ADC
1 / 8 / 6
38.9% KP
25,905
22.9% share
14,619g
301 CS · 8.1/m
Harfuna#Banán
Zilean · Support
1 / 8 / 8
50% KP
9,636
8.5% share
9,663g
44 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
