Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 109 days ago
15 / 5 / 4
K / D / A
67.9%
Kill participation
1,065.4
Damage / min
15,931g
520.6 gold / min
17
4 placed · 1 cleared
202
6.6 CS / min
Objective control
1
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnknownRandom#5918
Gnar · Top
3 / 4 / 6
32.1% KP
22,676
21.3% share
10,767g
207 CS · 6.8/m
kinqusia#444
Nunu & Willump · Jungle
8 / 7 / 15
82.1% KP
27,256
25.6% share
12,944g
178 CS · 5.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
15 / 5 / 4
67.9% KP
32,601
30.7% share
15,931g
202 CS · 6.6/m
GodlikeHexa2#EUNE
Lucian · ADC
2 / 9 / 7
32.1% KP
14,233
13.4% share
10,386g
186 CS · 6.1/m
ΦwerτaxΦ#EUNE
Tahm Kench · Support
0 / 9 / 6
21.4% KP
9,515
9% share
7,248g
35 CS · 1.1/m
Red side
VictoryNagi Seishirø#Fog
Yone · Top
1 / 6 / 4
14.7% KP
16,597
12.4% share
10,379g
233 CS · 7.6/m
Vepricuss#EUNE
Lee Sin · Jungle
8 / 3 / 9
50% KP
19,496
14.6% share
13,132g
202 CS · 6.6/m
Bartek Piguła #EUNE
Sylas · Mid
11 / 7 / 11
64.7% KP
34,776
26% share
12,549g
185 CS · 6/m
Hepha#2112
Tristana · ADC
13 / 6 / 7
58.8% KP
48,963
36.6% share
17,075g
243 CS · 7.9/m
Szymcio001#EUNE
Karma · Support
1 / 6 / 22
67.6% KP
13,907
10.4% share
9,523g
39 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
