Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 109 days ago
13 / 2 / 8
K / D / A
56.8%
Kill participation
1,434.9
Damage / min
14,453g
605.6 gold / min
13
2 placed · 2 cleared
180
7.5 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeat90s#999
Skarner · Top
1 / 5 / 2
37.5% KP
21,889
32.3% share
8,184g
165 CS · 6.9/m
oxoo kindredking#JESUS
Kindred · Jungle
3 / 12 / 1
50% KP
13,901
20.5% share
9,951g
151 CS · 6.3/m
Sisyphus#15975
Tryndamere · Mid
3 / 8 / 3
75% KP
13,271
19.6% share
9,290g
177 CS · 7.4/m
Yumara#mel
Seraphine · ADC
1 / 7 / 1
25% KP
12,842
19% share
8,504g
168 CS · 7/m
GrubyTypOdWizji#Gruby
Leona · Support
0 / 5 / 3
37.5% KP
5,820
8.6% share
5,958g
28 CS · 1.2/m
Red side
VictoryJefreyKenchstein#LICK
Tahm Kench · Top
4 / 1 / 4
21.6% KP
12,607
13.7% share
10,065g
199 CS · 8.3/m
2 3 BPG#1906
Fiddlesticks · Jungle
13 / 1 / 3
43.2% KP
17,127
18.6% share
12,969g
189 CS · 7.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
13 / 2 / 8
56.8% KP
34,246
37.3% share
14,453g
180 CS · 7.5/m
miniGOLEM#FAM
Lux · ADC
4 / 2 / 7
29.7% KP
12,437
13.5% share
10,624g
198 CS · 8.3/m
Ruffles#ruffu
Poppy · Support
3 / 2 / 13
43.2% KP
15,474
16.8% share
8,715g
34 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
