Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 109 days ago
10 / 2 / 5
K / D / A
68.2%
Kill participation
1,049.4
Damage / min
13,865g
455.8 gold / min
25
3 placed · 4 cleared
231
7.6 CS / min
Objective control
4
Dragons
1
Baron
9
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMEJORMV#EUNE
Cho'Gath · Top
5 / 1 / 3
36.4% KP
13,917
17.5% share
13,031g
255 CS · 8.4/m
Zolwík#EUNE
Shyvana · Jungle
4 / 3 / 5
40.9% KP
16,325
20.6% share
12,641g
210 CS · 6.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 2 / 5
68.2% KP
31,920
40.2% share
13,865g
231 CS · 7.6/m
GrubyTypOdWizji#Gruby
Kog'Maw · ADC
3 / 7 / 4
31.8% KP
14,644
18.4% share
14,292g
250 CS · 8.2/m
1weekchallenjour#EUNE
Zilean · Support
0 / 2 / 12
54.5% KP
2,607
3.3% share
8,331g
43 CS · 1.4/m
Red side
DefeatArchitects#HOLY
Akshan · Top
0 / 5 / 1
6.7% KP
22,058
26.4% share
10,212g
232 CS · 7.6/m
Selfhyper#HECA
Hecarim · Jungle
3 / 3 / 3
40% KP
7,454
8.9% share
12,289g
253 CS · 8.3/m
DaPROgrxD#EUNE
Hwei · Mid
3 / 8 / 2
33.3% KP
20,453
24.5% share
9,916g
228 CS · 7.5/m
Closed#Gone
Jhin · ADC
7 / 2 / 5
80% KP
24,436
29.2% share
14,664g
305 CS · 10/m
Szymcio001#EUNE
Karma · Support
2 / 4 / 8
66.7% KP
9,217
11% share
7,918g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
