Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 109 days ago
11 / 1 / 4
K / D / A
44.1%
Kill participation
710.8
Damage / min
14,009g
575.7 gold / min
24
6 placed · 1 cleared
225
9.2 CS / min
Objective control
2
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySideQuestNpc#COINS
Gnar · Top
5 / 2 / 6
32.4% KP
21,422
24.7% share
12,981g
211 CS · 8.7/m
GYAATTROX#ATROX
Aatrox · Jungle
13 / 3 / 2
44.1% KP
25,180
29% share
14,632g
236 CS · 9.7/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 1 / 4
44.1% KP
17,295
19.9% share
14,009g
225 CS · 9.2/m
HuBeeee#EUNE
Ziggs · ADC
2 / 4 / 7
26.5% KP
14,472
16.7% share
10,056g
190 CS · 7.8/m
BlueEyesCyber#EUNE
Seraphine · Support
3 / 3 / 10
38.2% KP
8,442
9.7% share
8,066g
36 CS · 1.5/m
Red side
DefeatVytka02#EUNE
Ornn · Top
1 / 7 / 2
23.1% KP
14,070
20.2% share
7,155g
155 CS · 6.4/m
Fasoladi#EUNE
Jarvan IV · Jungle
2 / 8 / 6
61.5% KP
8,271
11.9% share
7,983g
129 CS · 5.3/m
xShadowsx12#EUNE
Kayle · Mid
1 / 4 / 3
30.8% KP
8,534
12.3% share
8,824g
219 CS · 9/m
Yolotelis#EOUNE
Caitlyn · ADC
4 / 9 / 5
69.2% KP
21,291
30.6% share
10,628g
187 CS · 7.7/m
kinqusia#444
Xerath · Support
5 / 6 / 3
61.5% KP
17,418
25% share
8,431g
49 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
