Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 109 days ago
12 / 8 / 9
K / D / A
43.8%
Kill participation
983.9
Damage / min
20,572g
483.7 gold / min
38
5 placed · 6 cleared
318
7.5 CS / min
Objective control
3
Dragons
2
Baron
10
Towers
3
Inhibitors
1
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBartek Strzelec#clc
Varus · Top
6 / 10 / 14
41.7% KP
38,974
21.3% share
16,592g
273 CS · 6.4/m
Iorweth Dimaczo#12341
Locke · Jungle
22 / 10 / 9
64.6% KP
56,148
30.7% share
23,506g
257 CS · 6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
12 / 8 / 9
43.8% KP
41,847
22.9% share
20,572g
318 CS · 7.5/m
VoidFox#1828
Jhin · ADC
7 / 9 / 16
47.9% KP
27,780
15.2% share
18,611g
279 CS · 6.6/m
miniGOLEM#FAM
Amumu · Support
1 / 12 / 26
56.3% KP
17,913
9.8% share
13,146g
52 CS · 1.2/m
Red side
VictoryClosed#Gone
Malphite · Top
3 / 3 / 14
34.7% KP
22,106
12% share
16,043g
286 CS · 6.7/m
CllayMoore#Cyrem
Kha'Zix · Jungle
18 / 18 / 12
61.2% KP
60,709
33.1% share
25,569g
244 CS · 5.7/m
Sisyphus#15975
Tryndamere · Mid
13 / 8 / 5
36.7% KP
34,318
18.7% share
23,570g
445 CS · 10.5/m
Zurai#Zurai
Twitch · ADC
14 / 10 / 7
42.9% KP
56,422
30.7% share
20,897g
330 CS · 7.8/m
Reyst1#EUNE
Lulu · Support
1 / 9 / 22
46.9% KP
9,965
5.4% share
12,248g
52 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
