Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 109 days ago
16 / 8 / 16
K / D / A
52.5%
Kill participation
1,247.9
Damage / min
19,182g
497.2 gold / min
37
5 placed · 6 cleared
215
5.6 CS / min
Objective control
2
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
4
Dragons
2
Baron
9
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatIreliaIRL#4444
Irelia · Top
13 / 15 / 9
41.5% KP
41,200
18.4% share
18,735g
285 CS · 7.4/m
SommerLiebe#EUNE
Karthus · Jungle
10 / 14 / 17
50.9% KP
58,078
26% share
18,014g
284 CS · 7.4/m
gustavjk#EUNE
Gragas · Mid
15 / 9 / 10
47.2% KP
58,503
26.2% share
19,868g
253 CS · 6.6/m
GunFunnyXD#EUNE
Ashe · ADC
12 / 14 / 12
45.3% KP
39,833
17.8% share
19,292g
237 CS · 6.1/m
Yolotelis#EOUNE
Bard · Support
3 / 9 / 27
56.6% KP
26,099
11.7% share
12,445g
19 CS · 0.5/m
Red side
VictoryHaiXCRO#EUNE
Tryndamere · Top
12 / 16 / 14
42.6% KP
41,344
20.5% share
16,993g
193 CS · 5/m
Łűńåćy őƒ ÂÐÇ#ZERO
Kindred · Jungle
19 / 11 / 18
60.7% KP
62,771
31.2% share
21,777g
250 CS · 6.5/m
J0HN KIRIAK0U#humus
Qiyana · Mid
16 / 8 / 16
52.5% KP
48,150
23.9% share
19,182g
215 CS · 5.6/m
한국어가 아님#1567
Cassiopeia · ADC
8 / 8 / 14
36.1% KP
30,831
15.3% share
17,314g
258 CS · 6.7/m
Misanthrope#G0AT
Nami · Support
6 / 10 / 33
63.9% KP
18,387
9.1% share
14,567g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
