Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 109 days ago
14 / 7 / 13
K / D / A
57.4%
Kill participation
1,090.9
Damage / min
20,840g
487.9 gold / min
30
6 placed · 1 cleared
332
7.8 CS / min
Objective control
4
Dragons
1
Baron
12
Towers
3
Inhibitors
1
Herald
2
Dragons
2
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTucNejak#4444
Jayce · Top
6 / 9 / 11
36.2% KP
32,963
18.2% share
16,253g
283 CS · 6.6/m
AsylumClown#RANK1
Shaco · Jungle
14 / 10 / 14
59.6% KP
44,024
24.4% share
18,423g
204 CS · 4.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
14 / 7 / 13
57.4% KP
46,599
25.8% share
20,840g
332 CS · 7.8/m
Aloess#3563
Ezreal · ADC
12 / 7 / 11
48.9% KP
46,036
25.5% share
20,697g
305 CS · 7.1/m
Bouchac420#EUNE
Rell · Support
1 / 11 / 28
61.7% KP
11,034
6.1% share
12,207g
21 CS · 0.5/m
Red side
Victoryhelsabot#EUNE
Ambessa · Top
6 / 8 / 7
29.5% KP
31,894
17.2% share
16,129g
287 CS · 6.7/m
M1ciu#2077
Sylas · Jungle
9 / 14 / 14
52.3% KP
30,559
16.5% share
19,421g
277 CS · 6.5/m
Ben#0315
Akshan · Mid
11 / 8 / 12
52.3% KP
40,219
21.7% share
19,692g
268 CS · 6.3/m
wdhs#EUNE
Xerath · ADC
14 / 6 / 15
65.9% KP
50,258
27.1% share
23,554g
351 CS · 8.2/m
Rebirthing#EUNE
Vel'Koz · Support
4 / 11 / 18
50% KP
32,787
17.7% share
14,662g
76 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
