Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 109 days ago
11 / 2 / 5
K / D / A
48.5%
Kill participation
946.6
Damage / min
13,685g
449.9 gold / min
23
9 placed · 1 cleared
245
8.1 CS / min
Objective control
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Irelia · Top
1 / 9 / 6
29.2% KP
17,186
15% share
10,424g
234 CS · 7.7/m
zane uwu#DOINB
Kha'Zix · Jungle
11 / 6 / 1
50% KP
31,372
27.4% share
16,673g
223 CS · 7.3/m
S I V L A#GTP
Lissandra · Mid
4 / 6 / 7
45.8% KP
29,075
25.4% share
11,655g
227 CS · 7.5/m
Aristotelhs#999
Fiora · ADC
8 / 5 / 4
50% KP
28,928
25.2% share
18,357g
283 CS · 9.3/m
the chosen one#ekko
Karma · Support
0 / 7 / 16
66.7% KP
8,055
7% share
8,933g
31 CS · 1/m
Red side
VictoryDesperateNasus#K R
Nasus · Top
8 / 3 / 5
39.4% KP
23,506
22.5% share
14,224g
235 CS · 7.7/m
Skeilei#EUNE
Jarvan IV · Jungle
6 / 7 / 15
63.6% KP
25,866
24.8% share
13,291g
202 CS · 6.6/m
J0HN KIRIAK0U#humus
Kassadin · Mid
11 / 2 / 5
48.5% KP
28,791
27.6% share
13,685g
245 CS · 8.1/m
Closed#Gone
Jhin · ADC
7 / 6 / 7
42.4% KP
17,812
17.1% share
15,242g
239 CS · 7.9/m
AliGalaxy#4035
Alistar · Support
1 / 6 / 19
60.6% KP
8,368
8% share
9,169g
45 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
