Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 109 days ago
2 / 6 / 2
K / D / A
28.6%
Kill participation
462
Damage / min
9,176g
381.3 gold / min
17
10 placed · 0 cleared
175
7.3 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatDevíl Of Paradís#EUNE
Ornn · Top
4 / 2 / 4
57.1% KP
11,722
23.6% share
8,874g
168 CS · 7/m
IT IS HUNTING US#EUNE
Fiddlesticks · Jungle
5 / 3 / 3
57.1% KP
13,332
26.8% share
9,662g
152 CS · 6.3/m
J0HN KIRIAK0U#humus
Qiyana · Mid
2 / 6 / 2
28.6% KP
11,120
22.4% share
9,176g
175 CS · 7.3/m
Stepx360#EUNE
Senna · ADC
1 / 8 / 3
28.6% KP
5,263
10.6% share
7,512g
138 CS · 5.7/m
Erring#ASDF
Sylas · Support
2 / 11 / 4
42.9% KP
8,224
16.6% share
7,271g
46 CS · 1.9/m
Red side
Victoryzsiros pappa#EUNE
Ambessa · Top
4 / 5 / 4
26.7% KP
17,302
23.9% share
11,035g
196 CS · 8.1/m
HYK HYUNKEL#994
Elise · Jungle
6 / 2 / 7
43.3% KP
10,994
15.2% share
11,497g
188 CS · 7.8/m
I I#333
Naafiri · Mid
10 / 3 / 7
56.7% KP
23,148
32% share
12,145g
206 CS · 8.6/m
YOUNG MEDTY#sosa
Twitch · ADC
7 / 4 / 9
53.3% KP
14,045
19.4% share
11,296g
177 CS · 7.4/m
dj0lee#4776
Nautilus · Support
3 / 1 / 14
56.7% KP
6,805
9.4% share
7,768g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
