Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 108 days ago
3 / 4 / 8
K / D / A
36.7%
Kill participation
819.3
Damage / min
12,715g
403.4 gold / min
23
12 placed · 1 cleared
237
7.5 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorymam rad nohi#nelka
Heimerdinger · Top
4 / 4 / 21
53.2% KP
27,452
14.4% share
11,864g
192 CS · 6.1/m
helIo kolofou#whoam
Qiyana · Jungle
11 / 10 / 8
40.4% KP
24,582
12.9% share
15,586g
224 CS · 7.1/m
NAMELESS GOD#MABE
Vladimir · Mid
6 / 5 / 14
42.6% KP
51,720
27.2% share
13,176g
254 CS · 8.1/m
undistuped3#777
Kog'Maw · ADC
24 / 8 / 14
80.9% KP
75,529
39.7% share
23,217g
234 CS · 7.4/m
Comeback is here#14005
Milio · Support
2 / 3 / 38
85.1% KP
10,760
5.7% share
11,505g
28 CS · 0.9/m
Red side
DefeatYOUNG MEDTY#sosa
Teemo · Top
4 / 6 / 3
23.3% KP
22,450
16.4% share
13,748g
280 CS · 8.9/m
Crown#OTF
Diana · Jungle
5 / 12 / 5
33.3% KP
28,348
20.7% share
13,348g
230 CS · 7.3/m
J0HN KIRIAK0U#humus
Sion · Mid
3 / 4 / 8
36.7% KP
25,821
18.9% share
12,715g
237 CS · 7.5/m
Mickey#1v9
Draven · ADC
17 / 13 / 5
73.3% KP
51,694
37.8% share
20,497g
216 CS · 6.9/m
LunaDown#EUNE
Taric · Support
1 / 12 / 21
73.3% KP
8,570
6.3% share
9,828g
21 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
