Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 108 days ago
10 / 7 / 5
K / D / A
68.2%
Kill participation
827.7
Damage / min
15,145g
525.9 gold / min
15
2 placed · 3 cleared
220
7.6 CS / min
Objective control
2
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMickey#1v9
Aurora · Top
11 / 4 / 9
51.3% KP
33,026
27% share
11,971g
154 CS · 5.3/m
KOREA TEST ACC#EUW2
Lee Sin · Jungle
10 / 5 / 12
56.4% KP
18,325
15% share
14,211g
223 CS · 7.7/m
S I V L A#GTP
Zed · Mid
6 / 8 / 10
41% KP
29,412
24.1% share
12,066g
170 CS · 5.9/m
undistuped3#777
Vayne · ADC
9 / 5 / 11
51.3% KP
29,993
24.6% share
15,993g
223 CS · 7.7/m
DonPepsi#kante
Lulu · Support
3 / 1 / 24
69.2% KP
11,389
9.3% share
9,847g
15 CS · 0.5/m
Red side
DefeatJordan Barrett#MODEL
Diana · Top
3 / 3 / 7
45.5% KP
19,151
23.6% share
11,068g
224 CS · 7.8/m
ChronRegele#BUMZI
Graves · Jungle
3 / 6 / 10
59.1% KP
16,799
20.7% share
13,053g
251 CS · 8.7/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 7 / 5
68.2% KP
23,838
29.4% share
15,145g
220 CS · 7.6/m
helIo kolofou#whoam
Sylas · ADC
5 / 12 / 5
45.5% KP
14,127
17.4% share
10,225g
149 CS · 5.2/m
Swords#Kur
Nami · Support
1 / 11 / 14
68.2% KP
7,229
8.9% share
7,623g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
