Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 108 days ago
7 / 7 / 7
K / D / A
50%
Kill participation
968.9
Damage / min
15,360g
369.7 gold / min
33
5 placed · 7 cleared
233
5.6 CS / min
Objective control
2
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatB Rabbitt#EUNE
Wukong · Top
11 / 6 / 2
54.2% KP
28,592
20.4% share
18,857g
300 CS · 7.2/m
4m9#tzwel
Hecarim · Jungle
3 / 8 / 9
50% KP
20,370
14.5% share
14,209g
271 CS · 6.5/m
DesperateNasus#K R
Nasus · Mid
4 / 4 / 12
66.7% KP
38,890
27.7% share
16,443g
321 CS · 7.7/m
DeaτhŁøτus#EUNE
Ezreal · ADC
6 / 5 / 4
41.7% KP
44,663
31.9% share
15,958g
256 CS · 6.2/m
H E A V E N#KIKI
Karma · Support
0 / 5 / 17
70.8% KP
7,713
5.5% share
10,760g
30 CS · 0.7/m
Red side
VictoryLIEBST DU MICH#000
Irelia · Top
4 / 7 / 9
46.4% KP
25,033
14% share
18,633g
375 CS · 9/m
SommerLiebe#EUNE
Taliyah · Jungle
5 / 5 / 11
57.1% KP
38,196
21.3% share
18,664g
372 CS · 9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
7 / 7 / 7
50% KP
40,257
22.5% share
15,360g
233 CS · 5.6/m
KOMM SUSSER TOD#focus
Vladimir · ADC
9 / 3 / 8
60.7% KP
65,129
36.3% share
19,580g
310 CS · 7.5/m
Barosz342#EUNE
Braum · Support
3 / 3 / 15
64.3% KP
10,635
5.9% share
12,279g
36 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
