Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 107 days ago
17 / 1 / 9
K / D / A
61.9%
Kill participation
1,296.9
Damage / min
14,300g
594.2 gold / min
17
4 placed · 3 cleared
176
7.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
11
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatYokelpopel#EUNE
Ornn · Top
7 / 6 / 1
44.4% KP
24,429
31.9% share
9,603g
126 CS · 5.2/m
UsiądźMiNaTwarzy#GOTH
Vi · Jungle
3 / 8 / 7
55.6% KP
8,179
10.7% share
8,495g
129 CS · 5.4/m
indorianek #EUNE
Sylas · Mid
1 / 14 / 3
22.2% KP
14,375
18.8% share
6,247g
121 CS · 5/m
Born By Madlife#EUNE
Caitlyn · ADC
5 / 6 / 6
61.1% KP
21,228
27.7% share
10,141g
174 CS · 7.2/m
the chosen one#ekko
Thresh · Support
2 / 8 / 10
66.7% KP
8,298
10.8% share
6,768g
12 CS · 0.5/m
Red side
Victorycute girl#hnngh
Illaoi · Top
9 / 5 / 7
38.1% KP
30,323
27.5% share
12,505g
223 CS · 9.3/m
i play osu#bons
Jax · Jungle
5 / 7 / 13
42.9% KP
14,870
13.5% share
10,806g
178 CS · 7.4/m
J0HN KIRIAK0U#humus
Qiyana · Mid
17 / 1 / 9
61.9% KP
31,211
28.3% share
14,300g
176 CS · 7.3/m
A1M#EUNE
Jhin · ADC
10 / 3 / 9
45.2% KP
22,379
20.3% share
14,313g
207 CS · 8.6/m
rihannaholic#ASAP
Bard · Support
1 / 2 / 26
64.3% KP
11,634
10.5% share
8,549g
16 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
