Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 107 days ago
9 / 7 / 5
K / D / A
37.8%
Kill participation
981.2
Damage / min
12,936g
423.7 gold / min
17
4 placed · 2 cleared
204
6.7 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
2
Dragons
0
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatJ0HN KIRIAK0U#humus
Qiyana · Top
9 / 7 / 5
37.8% KP
29,958
23.4% share
12,936g
204 CS · 6.7/m
Joshua Kimmich#aura
Nocturne · Jungle
11 / 5 / 12
62.2% KP
24,362
19% share
16,563g
245 CS · 8/m
dendes regele#5pdfs
Mel · Mid
14 / 7 / 5
51.4% KP
37,965
29.7% share
14,288g
215 CS · 7/m
Roy Allex#EUNE
Lucian · ADC
3 / 10 / 14
45.9% KP
24,206
18.9% share
12,420g
202 CS · 6.6/m
StaGoS#FEAR
Nami · Support
0 / 9 / 20
54.1% KP
11,461
9% share
7,886g
14 CS · 0.5/m
Red side
VictoryHippityHop#Hop
Mordekaiser · Top
2 / 8 / 7
23.7% KP
17,743
13.8% share
11,484g
223 CS · 7.3/m
oxoo kindredking#JESUS
Ornn · Jungle
14 / 4 / 13
71.1% KP
30,801
24% share
15,456g
204 CS · 6.7/m
oldtechnology#yyy
Lux · Mid
7 / 8 / 7
36.8% KP
26,619
20.7% share
11,967g
198 CS · 6.5/m
Pretender#fiend
Kalista · ADC
14 / 9 / 8
57.9% KP
35,664
27.8% share
17,372g
217 CS · 7.1/m
OnlyDyy#EUNE
Thresh · Support
1 / 8 / 28
76.3% KP
17,644
13.7% share
9,721g
37 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
