Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 107 days ago
10 / 6 / 4
K / D / A
31.1%
Kill participation
757.5
Damage / min
15,558g
440.9 gold / min
36
9 placed · 5 cleared
248
7 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
2
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryGNS#MNC
Gwen · Top
7 / 5 / 5
30% KP
32,930
23% share
17,125g
255 CS · 7.2/m
I Miss Her Eyes#Blue
Nocturne · Jungle
9 / 12 / 6
37.5% KP
34,327
24% share
16,303g
250 CS · 7.1/m
Kekseres#zxqwp
Katarina · Mid
19 / 6 / 5
60% KP
46,281
32.4% share
20,196g
300 CS · 8.5/m
Rewright#Kiraj
Seraphine · ADC
4 / 11 / 11
37.5% KP
18,185
12.7% share
14,751g
239 CS · 6.8/m
who asked tho#REAL
Nautilus · Support
1 / 11 / 15
40% KP
11,324
7.9% share
9,579g
28 CS · 0.8/m
Red side
DefeatJ0HN KIRIAK0U#humus
Qiyana · Top
10 / 6 / 4
31.1% KP
26,726
16.9% share
15,558g
248 CS · 7/m
Ayoki#ハタケ
Kayn · Jungle
12 / 8 / 12
53.3% KP
33,590
21.3% share
16,258g
258 CS · 7.3/m
Twitch Six10lol#Nckls
Vayne · Mid
7 / 15 / 8
33.3% KP
31,704
20.1% share
14,282g
231 CS · 6.5/m
Primeloryz#EUNE
Hwei · ADC
15 / 5 / 13
62.2% KP
46,301
29.3% share
18,494g
269 CS · 7.6/m
Fluttershy oωo#333
Maokai · Support
1 / 6 / 28
64.4% KP
19,484
12.3% share
11,236g
37 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
