Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Sion
Defeat
Ranked Solo/Duo · 106 days ago
6 / 3 / 8
K / D / A
63.6%
Kill participation
1,036.8
Damage / min
11,610g
423 gold / min
17
11 placed · 1 cleared
215
7.8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryVolkanovski#1v9
Garen · Top
8 / 6 / 8
43.2% KP
29,685
21.8% share
14,174g
231 CS · 8.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Sylas · Jungle
11 / 5 / 7
48.6% KP
22,562
16.6% share
13,196g
193 CS · 7/m
javicilie#3409
Qiyana · Mid
1 / 5 / 8
24.3% KP
25,023
18.4% share
9,764g
178 CS · 6.5/m
Leash Mе YAYA#dora
Tahm Kench · ADC
13 / 3 / 8
56.8% KP
38,697
28.4% share
13,663g
170 CS · 6.2/m
ElectroCutie#BARD
Bard · Support
4 / 3 / 21
67.6% KP
20,314
14.9% share
10,103g
17 CS · 0.6/m
Red side
Defeatblade phantom#kzn
Darius · Top
7 / 7 / 5
54.5% KP
30,293
23.7% share
13,586g
241 CS · 8.8/m
S I V L A#GTP
Talon · Jungle
7 / 9 / 10
77.3% KP
32,141
25.1% share
12,771g
197 CS · 7.2/m
J0HN KIRIAK0U#humus
Sion · Mid
6 / 3 / 8
63.6% KP
28,459
22.2% share
11,610g
215 CS · 7.8/m
pierd six seven#kupa
Seraphine · ADC
1 / 14 / 8
40.9% KP
29,820
23.3% share
8,576g
153 CS · 5.6/m
Moon#Blau
Zilean · Support
1 / 4 / 12
59.1% KP
7,201
5.6% share
6,943g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
