Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 106 days ago
6 / 2 / 3
K / D / A
81.8%
Kill participation
963.5
Damage / min
14,537g
442.8 gold / min
27
7 placed · 2 cleared
281
8.6 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
2
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryrank 1 FatBoy#PL9
Sylas · Top
4 / 4 / 5
50% KP
16,978
17.9% share
12,116g
224 CS · 6.8/m
Fiend#xoe
Talon · Jungle
8 / 4 / 4
66.7% KP
27,855
29.4% share
16,526g
306 CS · 9.3/m
Ulgarinet#EUNE
Tristana · Mid
5 / 1 / 2
38.9% KP
26,137
27.6% share
18,521g
345 CS · 10.5/m
nao jinguji#flow
Viktor · ADC
0 / 2 / 7
38.9% KP
18,124
19.2% share
13,387g
307 CS · 9.4/m
UltForCrab#EUW
Nami · Support
1 / 0 / 11
66.7% KP
5,514
5.8% share
9,011g
31 CS · 0.9/m
Red side
DefeatMagikarpi#EUNE
Olaf · Top
2 / 3 / 1
27.3% KP
15,244
21.5% share
13,349g
313 CS · 9.5/m
Shield Princess#WIFEY
Jarvan IV · Jungle
0 / 6 / 7
63.6% KP
9,403
13.3% share
9,836g
179 CS · 5.5/m
J0HN KIRIAK0U#humus
Kassadin · Mid
6 / 2 / 3
81.8% KP
31,634
44.6% share
14,537g
281 CS · 8.6/m
Nino Nakano#kata
Draven · ADC
3 / 3 / 4
63.6% KP
10,195
14.4% share
14,528g
310 CS · 9.4/m
TheFunkiestTown#FUNK
Janna · Support
0 / 4 / 7
63.6% KP
4,391
6.2% share
7,448g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
