Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 106 days ago
4 / 7 / 4
K / D / A
28.6%
Kill participation
627.6
Damage / min
11,120g
380 gold / min
32
7 placed · 8 cleared
203
6.9 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
3
Dragons
1
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMagikarpi#EUNE
Jayce · Top
9 / 1 / 8
60.7% KP
26,097
25.6% share
15,345g
274 CS · 9.4/m
NEXT EVE KING#Nisén
Evelynn · Jungle
5 / 6 / 11
57.1% KP
19,801
19.4% share
13,696g
221 CS · 7.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
4 / 7 / 4
28.6% KP
18,367
18% share
11,120g
203 CS · 6.9/m
nao jinguji#flow
Ezreal · ADC
10 / 2 / 7
60.7% KP
29,242
28.7% share
16,702g
253 CS · 8.6/m
Doman#MALA
Braum · Support
0 / 10 / 16
57.1% KP
8,375
8.2% share
7,921g
29 CS · 1/m
Red side
DefeatMordaMateusz#14816
Karma · Top
1 / 7 / 6
26.9% KP
11,782
12.8% share
9,480g
209 CS · 7.1/m
MACIEK SMASHER#CHAD
Graves · Jungle
4 / 6 / 8
46.2% KP
18,499
20.2% share
11,017g
211 CS · 7.2/m
Hepha#2112
Sylas · Mid
16 / 4 / 2
69.2% KP
33,795
36.8% share
13,639g
196 CS · 6.7/m
0111mgwa#peace
Draven · ADC
5 / 7 / 7
46.2% KP
21,373
23.3% share
13,947g
243 CS · 8.3/m
TheFunkiestTown#FUNK
Thresh · Support
0 / 4 / 14
53.8% KP
6,300
6.9% share
7,714g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
