Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 106 days ago
11 / 8 / 4
K / D / A
46.9%
Kill participation
778.4
Damage / min
13,797g
466.6 gold / min
22
3 placed · 6 cleared
207
7 CS / min
Objective control
3
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
9
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatsNk Joker0n Jack#EUNE
Tryndamere · Top
6 / 4 / 1
21.9% KP
40,347
33.8% share
11,985g
268 CS · 9.1/m
PesteDeVenetia#Clown
Jarvan IV · Jungle
7 / 3 / 15
68.8% KP
24,785
20.8% share
13,488g
230 CS · 7.8/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 8 / 4
46.9% KP
23,015
19.3% share
13,797g
207 CS · 7/m
Pyke Troll#EUNE
Taliyah · ADC
3 / 12 / 10
40.6% KP
15,826
13.3% share
10,921g
187 CS · 6.3/m
deqwana#8643
Senna · Support
5 / 5 / 14
59.4% KP
15,311
12.8% share
9,811g
45 CS · 1.5/m
Red side
VictoryW I Z Z#1510
Illaoi · Top
0 / 10 / 4
12.5% KP
29,779
26.1% share
8,607g
192 CS · 6.5/m
SvSavaTeraBugare#EUNE
Bel'Veth · Jungle
5 / 8 / 7
37.5% KP
9,125
8% share
13,441g
215 CS · 7.3/m
YEEHA#ZEN
Fiora · Mid
13 / 3 / 8
65.6% KP
40,118
35.2% share
20,516g
299 CS · 10.1/m
44teca#aura
Syndra · ADC
11 / 6 / 8
59.4% KP
25,954
22.8% share
17,427g
233 CS · 7.9/m
Andykee#HHH
Blitzcrank · Support
3 / 5 / 19
68.8% KP
9,070
8% share
9,678g
19 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
