Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 105 days ago
7 / 7 / 8
K / D / A
35.7%
Kill participation
890.3
Damage / min
18,224g
500.7 gold / min
23
16 placed · 2 cleared
304
8.4 CS / min
Objective control
2
Dragons
1
Baron
6
Towers
1
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatΝosferatu#EUNE
Sion · Top
2 / 10 / 13
50% KP
26,016
18% share
12,554g
234 CS · 6.4/m
Grby#EUNE
Nocturne · Jungle
6 / 7 / 15
70% KP
24,633
17.1% share
14,893g
227 CS · 6.2/m
Sebastian#bebko
Xerath · Mid
8 / 2 / 14
73.3% KP
39,251
27.2% share
16,281g
306 CS · 8.4/m
Freestyle#WARCP
Hwei · ADC
5 / 11 / 7
40% KP
24,790
17.2% share
14,500g
219 CS · 6/m
Marcin Paruwa#WWL
Vel'Koz · Support
9 / 12 / 7
53.3% KP
29,756
20.6% share
13,501g
68 CS · 1.9/m
Red side
Victoryhypergamy#rope
Yone · Top
14 / 6 / 7
50% KP
56,760
35.2% share
20,780g
346 CS · 9.5/m
Bob#mleko
Kha'Zix · Jungle
14 / 7 / 12
61.9% KP
35,243
21.8% share
19,324g
274 CS · 7.5/m
Toust3r#BEE
Malphite · Mid
5 / 3 / 18
54.8% KP
27,844
17.2% share
14,632g
235 CS · 6.5/m
J0HN KIRIAK0U#humus
Syndra · ADC
7 / 7 / 8
35.7% KP
32,407
20.1% share
18,224g
304 CS · 8.4/m
OLD TECHNOLOGY#CRANK
Nami · Support
2 / 7 / 19
50% KP
9,164
5.7% share
10,656g
30 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
