Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 104 days ago
8 / 2 / 7
K / D / A
50%
Kill participation
1,119.7
Damage / min
17,589g
547.9 gold / min
27
14 placed · 3 cleared
295
9.2 CS / min
Objective control
1
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeathemaeldab3#EUNE
Garen · Top
1 / 6 / 3
22.2% KP
11,410
12.4% share
11,704g
239 CS · 7.4/m
PoczciwyNaplet#EUNE
Kha'Zix · Jungle
2 / 7 / 10
66.7% KP
23,094
25.2% share
11,604g
185 CS · 5.8/m
Ni Τech#123
Zed · Mid
9 / 5 / 1
55.6% KP
21,135
23% share
14,086g
258 CS · 8/m
Moon#Blau
Vladimir · ADC
2 / 7 / 4
33.3% KP
25,435
27.7% share
12,844g
277 CS · 8.6/m
Alkadeyas#Alka
Bard · Support
4 / 5 / 6
55.6% KP
10,745
11.7% share
9,277g
30 CS · 0.9/m
Red side
VictoryAnzed#AX9
Irelia · Top
7 / 4 / 1
26.7% KP
25,980
22.6% share
17,495g
358 CS · 11.2/m
AI JUNGLE#zzzzz
Jarvan IV · Jungle
6 / 3 / 7
43.3% KP
16,565
14.4% share
13,626g
217 CS · 6.8/m
Twtv Katayama#4444
Katarina · Mid
9 / 5 / 2
36.7% KP
26,303
22.9% share
14,058g
261 CS · 8.1/m
J0HN KIRIAK0U#humus
Syndra · ADC
8 / 2 / 7
50% KP
35,942
31.3% share
17,589g
295 CS · 9.2/m
Crazy Blitzcrank#robot
Blitzcrank · Support
0 / 4 / 14
46.7% KP
9,948
8.7% share
8,892g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
