Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Ranked Solo/Duo · 103 days ago
10 / 5 / 8
K / D / A
40%
Kill participation
645.2
Damage / min
18,152g
555.4 gold / min
23
15 placed · 2 cleared
275
8.4 CS / min
Objective control
3
Dragons
1
Baron
6
Towers
0
Inhibitors
0
Herald
1
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBUUUAAAAAAAAAA#EUNE
Yone · Top
4 / 7 / 1
11.9% KP
17,151
13.4% share
13,924g
291 CS · 8.9/m
IT IS HUNTING US#EUNE
Fiddlesticks · Jungle
5 / 10 / 15
47.6% KP
21,288
16.7% share
13,201g
199 CS · 6.1/m
L9 fKiηg Kuseni#ζζζζζ
Zed · Mid
12 / 12 / 5
40.5% KP
34,785
27.2% share
14,599g
226 CS · 6.9/m
dodonadodo#int
Katarina · ADC
8 / 6 / 15
54.8% KP
31,317
24.5% share
18,474g
255 CS · 7.8/m
I I#333
Locke · Support
13 / 11 / 8
50% KP
23,265
18.2% share
13,514g
50 CS · 1.5/m
Red side
VictoryKayle Kayden#EUNE
Kayle · Top
7 / 6 / 15
48.9% KP
20,242
17.3% share
13,799g
230 CS · 7/m
operem ti#mamu
Hecarim · Jungle
15 / 9 / 19
75.6% KP
35,014
30% share
19,158g
248 CS · 7.6/m
bug3#swag
Riven · Mid
9 / 11 / 7
35.6% KP
22,942
19.6% share
16,430g
245 CS · 7.5/m
J0HN KIRIAK0U#humus
Syndra · ADC
10 / 5 / 8
40% KP
21,086
18% share
18,152g
275 CS · 8.4/m
Hideki Tojo#2442
Pantheon · Support
4 / 11 / 22
57.8% KP
17,550
15% share
11,013g
20 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
