Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Graves
Victory
Ranked Solo/Duo · 103 days ago
11 / 5 / 7
K / D / A
47.4%
Kill participation
698.6
Damage / min
15,973g
481.1 gold / min
27
4 placed · 4 cleared
253
7.6 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatPetorn#EUNE
Tahm Kench · Top
1 / 12 / 6
28% KP
19,110
16.8% share
11,546g
195 CS · 5.9/m
DesperateNasus#K R
Jarvan IV · Jungle
7 / 5 / 8
60% KP
16,802
14.7% share
14,939g
278 CS · 8.4/m
No1 Razegii Fan#4ever
Lux · Mid
6 / 4 / 7
52% KP
26,030
22.8% share
12,152g
211 CS · 6.4/m
detdert adc acc#gnral
Draven · ADC
5 / 8 / 12
68% KP
33,101
29% share
16,734g
278 CS · 8.4/m
JD Arturek#gasze
Camille · Support
6 / 9 / 12
72% KP
19,038
16.7% share
10,993g
45 CS · 1.4/m
Red side
VictorySisyphus#15975
Tryndamere · Top
15 / 3 / 5
52.6% KP
44,536
35% share
17,645g
308 CS · 9.3/m
J0HN KIRIAK0U#humus
Graves · Jungle
11 / 5 / 7
47.4% KP
23,193
18.2% share
15,973g
253 CS · 7.6/m
ThekingEkko#2000
Vladimir · Mid
4 / 4 / 8
31.6% KP
15,105
11.9% share
11,535g
230 CS · 6.9/m
Patonthert#7772
Brand · ADC
8 / 4 / 13
55.3% KP
39,096
30.7% share
14,078g
232 CS · 7/m
Haladieb#SAGE
Soraka · Support
0 / 9 / 25
65.8% KP
5,404
4.2% share
9,720g
40 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
