Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 103 days ago
6 / 2 / 7
K / D / A
46.4%
Kill participation
722
Damage / min
12,900g
478.4 gold / min
18
7 placed · 1 cleared
197
7.3 CS / min
Objective control
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatEIMAI KOTOPOULO#EUNE
Fiora · Top
1 / 7 / 0
9.1% KP
9,684
15.1% share
7,913g
179 CS · 6.6/m
Rákóczi#1230
Sylas · Jungle
5 / 6 / 1
54.5% KP
15,975
24.8% share
11,042g
171 CS · 6.3/m
MARSEILLE CRAVER#loric
Ekko · Mid
0 / 5 / 4
36.4% KP
13,377
20.8% share
8,355g
195 CS · 7.2/m
Adelin#SCAR
Zeri · ADC
3 / 7 / 6
81.8% KP
16,083
25% share
11,285g
233 CS · 8.6/m
niedlugo czalek#tuzza
Lulu · Support
2 / 3 / 8
90.9% KP
9,205
14.3% share
7,552g
26 CS · 1/m
Red side
VictoryFlow1999#FTIER
Vayne · Top
5 / 2 / 4
32.1% KP
21,412
20.9% share
12,004g
224 CS · 8.3/m
satanic g0spel#333
Talon · Jungle
9 / 2 / 7
57.1% KP
23,878
23.3% share
14,657g
249 CS · 9.2/m
Prcko#EUNE
Viktor · Mid
7 / 2 / 7
50% KP
30,839
30.1% share
13,312g
270 CS · 10/m
J0HN KIRIAK0U#humus
Qiyana · ADC
6 / 2 / 7
46.4% KP
19,471
19% share
12,900g
197 CS · 7.3/m
GiovanniRengarS9#Honor
Nautilus · Support
1 / 3 / 14
53.6% KP
6,978
6.8% share
7,431g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
