Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 103 days ago
7 / 6 / 5
K / D / A
34.3%
Kill participation
952.2
Damage / min
11,888g
404.6 gold / min
11
4 placed · 0 cleared
177
6 CS / min
Objective control
4
Dragons
0
Baron
6
Towers
1
Inhibitors
0
Herald
0
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatur hot step bro #EUNE
Fiora · Top
8 / 9 / 2
32.3% KP
31,316
23.4% share
13,454g
193 CS · 6.6/m
LEVU#DOGS
Kha'Zix · Jungle
5 / 3 / 5
32.3% KP
20,299
15.2% share
14,003g
212 CS · 7.2/m
kevin de bruyne#7684
Sylas · Mid
10 / 7 / 7
54.8% KP
33,679
25.2% share
12,818g
166 CS · 5.6/m
Nosferatus#karth
Karthus · ADC
7 / 11 / 4
35.5% KP
34,248
25.6% share
12,771g
197 CS · 6.7/m
TheFunkiestTown#FUNK
Seraphine · Support
1 / 5 / 17
58.1% KP
14,302
10.7% share
9,099g
38 CS · 1.3/m
Red side
Victory〆Gaudix〆#BOSS
Jax · Top
4 / 8 / 4
22.9% KP
24,456
19.2% share
11,995g
220 CS · 7.5/m
16 γραμμες#11111
Ekko · Jungle
9 / 4 / 9
51.4% KP
28,640
22.5% share
15,398g
232 CS · 7.9/m
J0HN KIRIAK0U#humus
Qiyana · Mid
7 / 6 / 5
34.3% KP
27,978
21.9% share
11,888g
177 CS · 6/m
x842#死んだ
Kalista · ADC
12 / 8 / 7
54.3% KP
34,649
27.2% share
16,933g
261 CS · 8.9/m
tolis#EUNΕ
Nami · Support
3 / 5 / 20
65.7% KP
11,756
9.2% share
10,041g
29 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
