Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Victory
Ranked Solo/Duo · 102 days ago
5 / 3 / 7
K / D / A
42.9%
Kill participation
895.7
Damage / min
14,290g
419.5 gold / min
28
8 placed · 5 cleared
261
7.7 CS / min
Objective control
2
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBritney Spears#5965
Irelia · Top
9 / 12 / 4
46.4% KP
38,186
27.9% share
16,464g
280 CS · 8.2/m
Furman#7083
Skarner · Jungle
4 / 4 / 6
35.7% KP
18,148
13.3% share
13,635g
223 CS · 6.5/m
J0HN KIRIAK0U#humus
Kassadin · Mid
5 / 3 / 7
42.9% KP
30,514
22.3% share
14,290g
261 CS · 7.7/m
Jichael Mackson#Matyi
Sivir · ADC
5 / 5 / 4
32.1% KP
27,397
20% share
17,021g
287 CS · 8.4/m
Red Sagittarius#EUNE
Vel'Koz · Support
5 / 6 / 7
42.9% KP
22,513
16.5% share
11,404g
48 CS · 1.4/m
Red side
DefeatPeters Rivun#EUNE
Jayce · Top
10 / 11 / 4
46.7% KP
44,699
30.8% share
14,677g
248 CS · 7.3/m
Pluto#ÐoG
Nidalee · Jungle
8 / 5 / 8
53.3% KP
29,635
20.5% share
14,642g
241 CS · 7.1/m
OrangeEnj0yer#EUNE
Gangplank · Mid
5 / 4 / 4
30% KP
34,032
23.5% share
16,687g
310 CS · 9.1/m
Sh1fter#IWNL
Swain · ADC
7 / 3 / 6
43.3% KP
29,381
20.3% share
15,434g
293 CS · 8.6/m
Gerompizmpiki#GEROS
Rakan · Support
0 / 5 / 18
60% KP
7,165
4.9% share
9,343g
42 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
