Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Nautilus
Victory
Ranked Solo/Duo · 102 days ago
0 / 2 / 17
K / D / A
47.2%
Kill participation
243.5
Damage / min
9,324g
285.9 gold / min
114
47 placed · 10 cleared
27
0.8 CS / min
Objective control
2
Dragons
2
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictorySisyphus#15975
Tryndamere · Top
11 / 2 / 7
50% KP
33,556
32.2% share
18,699g
340 CS · 10.4/m
Łűńåćy őƒ ÂÐÇ#ZERO
Locke · Jungle
16 / 1 / 4
55.6% KP
21,070
20.2% share
17,943g
273 CS · 8.4/m
Yue Fei#China
Ezreal · Mid
2 / 4 / 8
27.8% KP
19,096
18.3% share
10,499g
188 CS · 5.8/m
Spyrou#EUNE
Varus · ADC
7 / 9 / 9
44.4% KP
22,498
21.6% share
15,238g
245 CS · 7.5/m
J0HN KIRIAK0U#humus
Nautilus · Support
0 / 2 / 17
47.2% KP
7,943
7.6% share
9,324g
27 CS · 0.8/m
Red side
DefeatNitroFiora#duel
Fiora · Top
0 / 9 / 1
5.9% KP
8,157
8.2% share
9,461g
209 CS · 6.4/m
SommerLiebe#EUNE
Taliyah · Jungle
2 / 11 / 5
41.2% KP
26,597
26.9% share
12,039g
241 CS · 7.4/m
die first#pera
Akshan · Mid
9 / 1 / 1
58.8% KP
26,860
27.1% share
16,849g
300 CS · 9.2/m
Patonthert#7772
Brand · ADC
4 / 7 / 5
52.9% KP
27,142
27.4% share
11,955g
244 CS · 7.5/m
S I V L A#GTP
Nami · Support
2 / 8 / 9
64.7% KP
10,267
10.4% share
8,715g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
