Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Kassadin
Defeat
Ranked Solo/Duo · 102 days ago
3 / 4 / 4
K / D / A
35%
Kill participation
746.7
Damage / min
11,795g
448.5 gold / min
13
10 placed · 1 cleared
230
8.7 CS / min
Objective control
0
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFenty Chan#420
Yone · Top
5 / 6 / 3
40% KP
18,678
19.9% share
12,223g
209 CS · 7.9/m
bia#focus
Hecarim · Jungle
6 / 7 / 3
45% KP
20,225
21.6% share
11,342g
180 CS · 6.8/m
J0HN KIRIAK0U#humus
Kassadin · Mid
3 / 4 / 4
35% KP
19,639
21% share
11,795g
230 CS · 8.7/m
MaRkO385#EUNE
Jinx · ADC
6 / 9 / 5
55% KP
27,475
29.3% share
12,572g
185 CS · 7/m
guesshowmuchily#143
Thresh · Support
0 / 10 / 10
50% KP
7,697
8.2% share
6,742g
19 CS · 0.7/m
Red side
Victory180cm 79kg 15cm#winna
Renekton · Top
1 / 4 / 7
22.9% KP
13,683
12.5% share
8,975g
159 CS · 6/m
Frenkiee#EUNE
Sylas · Jungle
10 / 4 / 14
68.6% KP
27,599
25.2% share
13,110g
165 CS · 6.3/m
Avaric3#EUNE
Anivia · Mid
3 / 3 / 13
45.7% KP
22,747
20.8% share
11,087g
222 CS · 8.4/m
OcultPaViataDate#nrasa
Jhin · ADC
14 / 5 / 9
65.7% KP
27,290
24.9% share
16,047g
216 CS · 8.2/m
Broken Wings#EUNE
Camille · Support
7 / 4 / 13
57.1% KP
18,105
16.5% share
9,895g
25 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
