Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Victory
Ranked Solo/Duo · 101 days ago
10 / 6 / 11
K / D / A
58.3%
Kill participation
847.6
Damage / min
14,764g
525.1 gold / min
15
5 placed · 3 cleared
214
7.6 CS / min
Objective control
1
Dragons
1
Baron
5
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMoonveil#DARK
Gragas · Top
3 / 7 / 12
41.7% KP
17,652
17% share
10,041g
181 CS · 6.4/m
SavkE456#456
Master Yi · Jungle
16 / 6 / 6
61.1% KP
28,993
27.9% share
18,170g
201 CS · 7.1/m
J0HN KIRIAK0U#humus
Qiyana · Mid
10 / 6 / 11
58.3% KP
23,832
23% share
14,764g
214 CS · 7.6/m
slodki antek#serio
Zeri · ADC
5 / 11 / 11
44.4% KP
25,176
24.3% share
13,221g
185 CS · 6.6/m
Mec2Paname#9303
Janna · Support
2 / 10 / 25
75% KP
8,110
7.8% share
9,990g
18 CS · 0.6/m
Red side
DefeatMakeMeIceCream#KY555
Olaf · Top
3 / 8 / 6
22.5% KP
19,599
16.3% share
10,989g
196 CS · 7/m
SommerLiebe#EUNE
Taliyah · Jungle
19 / 3 / 12
77.5% KP
43,147
35.9% share
18,620g
253 CS · 9/m
Eden#6622
Malzahar · Mid
6 / 8 / 6
30% KP
21,680
18.1% share
12,517g
208 CS · 7.4/m
Kapitan Quackle#EUNE
Yasuo · ADC
11 / 8 / 12
57.5% KP
26,535
22.1% share
13,803g
188 CS · 6.7/m
Keria Jr#EUNE
Nautilus · Support
1 / 9 / 20
52.5% KP
9,094
7.6% share
8,452g
19 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
