Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Qiyana
Defeat
Ranked Solo/Duo · 101 days ago
11 / 8 / 6
K / D / A
29.8%
Kill participation
806.2
Damage / min
15,161g
366.5 gold / min
42
7 placed · 6 cleared
235
5.7 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
3
Dragons
2
Baron
8
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDoskoo#VLAD
Yone · Top
3 / 13 / 11
35.9% KP
26,070
12.3% share
14,543g
285 CS · 6.9/m
TWTV omrifc#Kayn
Kayn · Jungle
12 / 10 / 13
64.1% KP
47,583
22.4% share
19,608g
250 CS · 6/m
Kobila#EUNE
LeBlanc · Mid
5 / 6 / 11
41% KP
32,798
15.4% share
15,709g
270 CS · 6.5/m
BranMakMorn#EUNE
Veigar · ADC
15 / 10 / 8
59% KP
77,453
36.4% share
27,210g
348 CS · 8.4/m
asdadsasddas#idk
Shaco · Support
4 / 18 / 14
46.2% KP
28,626
13.5% share
12,447g
27 CS · 0.7/m
Red side
Defeatrongvald1#EUNE
Renekton · Top
18 / 8 / 8
45.6% KP
40,290
22.3% share
19,885g
238 CS · 5.8/m
Adamcik#ejdy
Jarvan IV · Jungle
12 / 10 / 24
63.2% KP
31,970
17.7% share
17,998g
231 CS · 5.6/m
J0HN KIRIAK0U#humus
Qiyana · Mid
11 / 8 / 6
29.8% KP
33,351
18.5% share
15,161g
235 CS · 5.7/m
Foxu#foxu
Seraphine · ADC
11 / 5 / 21
56.1% KP
48,164
26.7% share
18,730g
289 CS · 7/m
Lebronze Jamess#1111
Sona · Support
5 / 8 / 32
64.9% KP
26,798
14.8% share
13,381g
41 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
